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Cadena

Nova Thief whipping chains and a swappable arsenal of summoned weapons in fast, hands-on combos.

Last updated: July 28, 2026
Cadena class artwork

Overview

Cadena is the Nova Thief: an ex-princess of Heliseum who reinvented herself in the Shadowdealers' black market after Magnus destroyed her home. She fights with a Chain (secondary: Warp Forge) and a rotating arsenal of summoned weapons — scimitars, claws, shotguns, daggers, even a brick — woven between chain strikes.

BranchNova Thief
Primary statLUK
Secondary statDEX and STR
WeaponChain (+ Warp Forge secondary)
PlaystyleClose-range combo weaving; weapon swaps trigger bonus attacks
DifficultyHigh APM — one of the most hands-on kits in the game

Why play Cadena? Deep, expressive combo gameplay where skill genuinely shows — two Cadenas with identical gear can perform very differently. She's also one of the strongest classes in the game. She has Dark Sight on demand, shields that let you tank damage, and some of the best free movement in the game. Very fun and interactive.

Why not? Damage purely depends on your hands — she requires a lot of practice and instant decision-making, and she's genuinely difficult to play.

Introduction

Cadena's damage comes from eight stacks of Hexa Muscle Memory Muscle Memory. Each stack can be built with a different Chain Arts skill, but using Hexa Chain Arts Thrash Chain Arts: Thrash instantly stacks all eight. Hexa Muscle Memory Muscle Memory gives us passive FD along with its proc between each skill usage, and Hexa Muscle Memory Muscle Memory spikes proc whenever the Hexa Muscle Memory Muscle Memory passive is refreshed.

The goal of Cadena is to weave skills to proc as much Hexa Muscle Memory Muscle Memory as possible. Since Cadena has eight skills to weave, there are many combinations possible. The basis of comboing on Cadena is to use Hexa Chain Arts Thrash Thrash before every skill so that it cancels the skill and adds the Hexa Chain Arts Thrash Thrash final-damage passive to each one — you cannot combo without using Hexa Chain Arts Thrash Thrash.

Different skills move Cadena in different directions and heights. We use this to our advantage to place and move ourselves without needing to physically move with the arrow keys. By using combos to position ourselves strategically, we can keep extremely high uptime while dodging many boss attacks.

While Cadena has one of the highest damage outputs in the game, she's also probably the hardest class to play in the game. Mastering Cadena takes a very long time, and you'll have to commit to practicing combos and bossing. It's very rewarding, but at the same time very exhausting. You've been warned.

Setup

Inner Ability

BossingFarming
20% CD Skip (mandatory)20% Meso obtained
8% DMG to Abnormal Status15% item drop rate
10% Boss DMG8% DMG to normal monster

Updated for: post-Angelic Buster rework & Inner preset.

Updated links with level 3 changes. Lumi would replace Kinesis likely if your IED isn't high enough — check values with Scouter. Swap in Kinesis over Lynn if you have enough crit rate to drop it. Swap in Adele over Kinesis in a party of 3+ if you aren't lazy. Swap in the defense links of Resistance/Warrior/Shade if needed. Scouter can give you an FD breakdown of each link.

Bossing:

Bossing link skill setup

Mobbing:

Mobbing link skill setup

Hyper Skills

  • Chain Less Arts Reinforce Chain-less Arts — Reinforce (20% dmg)
  • Chain Less Arts Boss Rush Chain-less Arts — Boss Rush (20% boss dmg)
  • Chain Arts Thrash Reinforce Chain Arts: Thrash — Reinforce (20% dmg)
  • Chain Arts Thrash Linked Attack Reinforce Chain Arts: Thrash — Linked Attack Reinforce (5% FD)
  • Chain Arts Beatdown Cooldown Cutter Chain Arts: Beatdown — Cooldown Cutter (−50% cd)

V-Matrix

Did you know you can turn off the greyscale from Chain Arts Void Strike? Just right-click the skill in your skill tab — it should help reduce lag and frame drops.

If you are farming you can level both Decent Holy Symbol / Erda Fountain first.

Boost nodes: Veteran ShadowdealerSummon Spiked BatChain Arts ThrashSummon Shotgun — the last two don't really matter, do them after all other nodes: Chain Arts Reign Of Chains / Chain Yank

Job/common nodes: Chain Arts MaelstromApocalypse CannonChain Arts Void StrikeMuscle Memory FinaleLast ResortGrandis Goddess BlessingVenom BurstBlinkTrue Arachnid ReflectionSolar CrestErda NovaMight Of The Nova

Decent priority: Decent Combat OrdersDecent Sharp EyesDecent Speed InfusionDecent Advanced Blessing — max Decent Combat Orders first, though it can also be slotted last since it's only for bossing.

Hexa Matrix

M3 = Hexa Summon Spiked Bat, M4 = Hexa Veteran Shadowdealer.

Hecate leveling order

For Sol Hecate, link it to Hexa Chain Arts Beatdown.

Sol Hecate binding (Styx, Charon, Phlegethon)

Hexa Stat

A generic guideline for people who just need some sort of idea — to min-max, use Scouter's analysis/optimization → boss setting optimization.

When to start upgrading:

  • Around Hexa Chain Arts Thrash mastery lvl 5–9 for Hexa Stat 1
  • Around Hexa Summon Spiked Bat mastery lvl 19 for Hexa Stat 2
  • Around Hexa Summon Spiked Bat mastery lvl 25 for Hexa Stat 3

First stat core:

  • Main stat: Attack. Sub stats: LUK + Boss dmg%
  • Prioritize the highest values of Attack > LUK > Boss Dmg
  • Scouter can help you optimize multiple cores
  • Very late in the end game (Heroic) you eventually swap Boss Dmg for Crit Dmg

Legion Artifact

Most → least priority:

  1. Cooldown Skip
  2. Boss Damage
  3. Damage
  4. IED
  5. Crit Dmg
  6. All Stat
  7. Attack
  8. Buff Duration

Slot in Meso, Item Drop, and EXP Gained if you are farming.

Oz Rings

In general the best ring is Ring of Restraint (RoR), swapping to Weapon Jump (WJ) for mini bursts. A perm Ring Of Restraint will also beat out a Continuous Ring (Cont) on Heroic. General order:

  1. Ring Of Restraint 4 / Weapon Jump Ring 4
  2. Ring Of Restraint 4
  3. Continuous Ring 4
  4. Ring Of Restraint 3
  5. Continuous Ring 3

Those are typically the only usable rings in most bossing situations compared to a 21/22-star 3-line ring. Niche picks:

  • Risk Taker 4 — mainly a dojo ring, but in bosses that are easy to not get hit in (aka Limbo) it beats Weapon Jump Ring 4 for mini burst.
  • Total Control 4 — basically a dojo ring, but on Heroic it should beat a Weapon Jump Ring 3 for mini bursts; Reg/Interactive players late-game can see it beat Weapon Jump Ring 4 — check with Scouter.
  • Health cut/limit rings — used for Crisis HM setup; CHM4 can be useful in Culvert if you don't have a Continuous Ring (the Culvert rotation below has a method to proc it).
  • Dojo Crit Dmg 4 and Level Jump 4 have slight use cases — keep a copy.

As always, use Scouter to check your own values against your ring setup.

WSE

For Heroic, BIS is 9/0/0 and the BIS secondary is PNO.

  • Weapon (Arcane & Genesis): 3L atk
  • Emblem: 3L atk
  • Secondary: 3L atk OR 21% atk + 30% boss

These setups are close to each other, boss dmg being more favorable during burst: 9/0/0, 8/1/0, 7/2/0.

Why 9/0/0 (napkin math)

Unverified math from the guide (take with a grain of salt), using a near-end-game Cadena's stats (base att 2613, base dmg 257.5%, BD 400%):

257.5% dmg base:  9% att → 26.13 × 1.96 × 7.575 = 387.95
                  40% bd  → 26.13 × 1.87 × 7.975 = 389.68
400% dmg base:    9% att → 26.13 × 1.96 × 9     = 460.93
                  40% bd  → 26.13 × 1.87 × 9.4   = 459.31

A 30% BD line returned a much lower multiplier (384.80) than 9% att. Simplified from AD × (1 + Dmg% + BD%) = (FlatATT/100) × (1 + ATT%) × (1 + Dmg% + BD%).

Cheap Shot Cheap Shot Ii

A very interesting skill that can sway Cadena's damage by a large amount: it provides 2% crit rate and 11% crit damage for every unique debuff on the boss. Cadena can get up to 6 stacks solo (7 during binds); in a party you can sit at 7 permanently as long as a party member has a debuff. 7 stacks (77% crit damage) is roughly 20% FD at end-game values; 6 stacks is about 17% FD.

Debuffs Cadena applies solo:

  • Cheap Shot Ii Bleed (all attacks)
  • Hexa Summon Spiked Bat Confusion
  • Hexa Summon Daggers Terrified (30% IED debuff)
  • Hexa Chain Arts Thrash & Chain Arts Maelstrom Slow
  • Venom Burst Venom Burst
  • Empirical Knowledge Mage Link (9% DMG / 9% IED)
  • Chain Arts Grand Arsenal & Hexa Chain Arts Beatdown — only while the boss is bound (Origin bind overrides Beatdown bind, so this cannot be stacked)

CD Hat

Best → worst:

  1. −8s
  2. −7s
  3. −6s
  4. −5s (anything past −4 is basically a Reg/Interactive thing)
  5. −4s + 9% stat
  6. −4s
  7. −3s + 9% stat
  8. −3s
  9. −2s + 18% stats
  10. −2s
  11. 30% stats

For −2s alone expect 7–10% FD depending on your skill level; every additional −1s is roughly 1.5–3.5% FD. On a non-moving target, −4s beats the other options and is nice QoL for training.

A CD hat doesn't change your ability to animation-cancel — your DPS upkeep and skill usage heavily affect how much you actually gain from it (though it can raise your skill counts in a fight). Note: having more skills available doesn't necessarily mean you can use more skills — that's highly rotation-dependent.

−2s + %stats should be the aim for most players unless Cadena is your main. Don't chase a −4 hat until Eternals as a Heroic player; Reg/Interactive players generally stop at −5.

Flames

Endgame flame values for Heroic (Reboot): ATK = 3, All stat % = 10–11 (dependent on all-stat lines), sub stat = 0.1.

Attack Speed

2AS vs 1AS vs 0AS: attack speed does not affect Cadena as much as other classes — animation cancelling stays similar; what changes is the interval in which you can cancel. Your ability to use skills off cooldown matters much more for overall damage. Combo timers change with AS, so get used to playing at 0AS (green pot + Decent Speed Infusion) as soon as possible. It also speeds up certain animations.

Generally: use whichever feels better to you — there has not been conclusive evidence either way. A 3-minute stationary-dummy test (by ChickenCdena, −4 hat + 20% CD skip) found skill usage at 1AS and 0AS very similar: BAs averaged slightly better with DSI (more Hexa Veteran Shadowdealer and Hexa Muscle Memory procs), but great BAs happened without it too — it mostly just feels smoother with DSI.

Combos

Quality-of-life first: for easier Hexa Summon Claw combos, set your keyboard repeat delay/rate to fast (Keyboard Properties), or set AutoRepeatDelay/AutoRepeatRate in the registry under HKEY_CURRENT_USER\Control Panel\Accessibility\Keyboard Response. Recommended settings: 100–120 / 10–30. Enable filter keys in Windows and also set the Flags value to 63.

Keyboard repeat delay settings

Positioning

Hitboxes of all the skills — the optimal boss location is outlined in blue:

Skill hitboxes with optimal boss position

Combo Priority

General DPM priority outside of burst:

Apocalypse Cannon > combos while Hexa Summon Shuriken is touching the boss > Hexa Summon Spiked Bat > Chain Arts Maelstrom if it needs to be replaced > combos without Hexa Summon Shuriken

Use Hexa Summon Shuriken before Hexa Summon Spiked Bat when possible: Shuriken's pass-through procs Hexa Muscle Memory three times rather than once with Hexa Summon Spiked Bat — as long as (a) the boss is big enough and (b) you're placed a bit further from the boss.

Practice Combos

Thrash-cancelling combos are 99% of the time rhythmic — it's not as fast as you think. Once the rhythm clicks you'll pull off combos freely.

Practice in order — hover any icon for the skill name (⬆ = holding up arrow).

Starters:

  • Hexa Chain Arts ThrashHexa Summon ScimitarChain Arts Pursuit
  • Hexa Chain Arts ThrashChain Arts Pursuit

Main combos:

  • Hexa Chain Arts ThrashHexa Summon ShurikenHexa Chain Arts ThrashHexa Summon Spiked BatHexa Summon Spiked BatHexa Summon Spiked Bat
  • Hexa Chain Arts ThrashHexa Summon DaggersHexa Chain Arts ThrashHexa Summon Decoy Bomb
  • Hexa Chain Arts ThrashHexa Summon Decoy BombHexa Chain Arts ThrashHexa Summon Claw
  • Hexa Chain Arts ThrashHexa Summon ShotgunHexa Summon Claw
  • Hexa Chain Arts ThrashHexa Summon ShotgunHexa Chain Arts ThrashHexa Summon Daggers
  • Hexa Chain Arts ThrashHexa Summon ShotgunHexa Chain Arts ThrashHexa Summon Brick
  • Hexa Chain Arts ThrashHexa Summon Decoy BombHexa Chain Arts ThrashHexa Summon Brick
  • Hexa Chain Arts ThrashHexa Summon ShotgunHexa Chain Arts ThrashHexa Summon BrickHexa Summon Claw
  • Hexa Chain Arts ThrashHexa Summon Decoy BombChain Arts PursuitHexa Chain Arts Thrash
  • Hexa Chain Arts ThrashHexa Summon ScimitarHexa Chain Arts ThrashHexa Summon ShotgunHexa Summon ClawHexa Summon Spiked BatHexa Summon Spiked BatHexa Summon Spiked Bat
  • Hexa Chain Arts ThrashHexa Summon ScimitarHexa Chain Arts ThrashHexa Summon DaggersHexa Chain Arts ThrashHexa Summon Decoy Bomb
  • Hexa Chain Arts ThrashHexa Summon DaggersHexa Chain Arts ThrashHexa Summon Decoy BombHexa Summon Brick
  • Hexa Chain Arts ThrashHexa Summon ScimitarHexa Chain Arts ThrashHexa Summon ShotgunHexa Chain Arts ThrashHexa Summon BrickHexa Summon Claw

Never really practical, mainly a practice thing:

  • Hexa Chain Arts ThrashHexa Summon ScimitarHexa Chain Arts ThrashHexa Summon DaggersHexa Chain Arts ThrashHexa Summon Decoy BombHexa Chain Arts ThrashHexa Summon ShotgunHexa Chain Arts ThrashHexa Summon BrickHexa Summon ClawHexa Chain Arts ThrashHexa Summon ShurikenHexa Chain Arts ThrashHexa Summon Spiked BatHexa Summon Spiked BatHexa Summon Spiked BatHexa Chain Arts ThrashChain Arts PursuitHexa Chain Arts Crush

Notes on Combos and Skill Usage

  • Treat your combos (e.g. Hexa Chain Arts ThrashHexa Summon ShotgunHexa Chain Arts ThrashHexa Summon BrickHexa Summon Claw) as one skill to memorize options — but don't lock skills into only ever appearing in one chain.
  • Hexa Summon Scimitar in the air acts as a teleport (e.g. to dodge Lotus laser): Hexa Chain Arts ThrashHexa Summon DaggersHexa Summon Scimitar or Hexa Chain Arts ThrashHexa Summon ShotgunHexa Summon Scimitar both put you mid-air and make Scimitar act as a TP.
  • Hexa Chain Arts ThrashChain Arts Pursuit stores the Thrash FD buff, so you can use it to increase Hexa Chain Arts Crush damage (Hexa Chain Arts ThrashChain Arts PursuitHexa Chain Arts Crush).
  • Pursuit cancels both animation and damage of Hexa Summon Brick — instead do Hexa Chain Arts ThrashHexa Summon BrickHexa Summon Claw to stop the brick animation safely.
  • Using Hexa Chain Arts Thrash before Hexa Summon Claw mid-combo is difficult and doesn't yield much — optional, not recommended.
  • If you CD-skip a skill (e.g. Hexa Summon Decoy Bomb), combo with something else while everything's on CD, or Hexa Chain Arts ThrashHexa Summon Decoy BombChain Arts Pursuit to tap it ASAP so it's back in time for the next combo.
  • We can now use Hexa Summon Shuriken and Apocalypse Cannon in the air. Always try to jump-cast Hexa Summon Shuriken then Hexa Summon Spiked BatHexa Summon Spiked BatHexa Summon Spiked Bat so you can fit two full Hexa Summon Spiked Bat within one Hexa Summon Shuriken.
  • If during DPM your Hexa Summon Spiked Bat resets but your Hexa Summon Shuriken doesn't, a good combo is Hexa Summon DaggersHexa Summon Decoy BombHexa Summon Spiked Bat so you proc one more Hexa Muscle Memory with the Hexa Summon Decoy Bomb during your Hexa Summon Spiked Bat.
  • Try to save Hexa Summon Claw for repositioning during boss fights rather than using it in combos all the time — it doesn't do as much damage, but it's great for dodging things fast.

Final Thoughts

There are many combinations and permutations of combos you can use and come up with. Some are more optimal than others due to CD timings, some use up skills faster than others so you have more time to put in thrashes during skill downtime for more dpm.

Be creative, try out combos that aren’t standard.

The goal is to combo without being moved from your original position. However this isn’t always the most optimal for bossing and you want to adjust timings for replacing yourself to dodge boss attacks. The goal is to combo and be in control of where you want to end up being.

Try not to only use certain skills for specific combo chains; this is a very bad habit to get into.

Practice, practice, practice!!!

Combo Videos

Bossing

Skill Sequence

Set up two skill sequences (full burst / mini burst) — this assumes ring-swapping for mini burst; if not, add Weapon Booster at the start of the mini burst sequence.

We put Ring Of Restraint towards the beginning so that it doesn't kill Hexa Veteran Shadowdealer immediately, resulting in potential extension.

Ring Of Restraint 4 sequence:

Standard full and mini burst sequences

With a Ring Of Restraint 5, put it at the beginning:

RoR 5 alternate sequences

Burst Rotation

  1. Charge Hexa Muscle Memory (using Hexa Chain Arts Crush) in entry room.

  2. Usually wait 15-17 seconds before going in for fatal.

  3. Chain Arts MaelstromApocalypse CannonHexa Chain Arts ThrashHexa Summon Daggers (Debuff the boss with Hexa Summon Daggers)

  4. Hexa Chain Arts Beatdown (set to not bind) → Full burst buff sequence.

  5. Recommended: Hexa Chain Arts ThrashHexa Summon ShurikenHexa Chain Arts ThrashHexa Summon Spiked BatHexa Summon Spiked BatHexa Summon Spiked BatChain Arts Grand Arsenal — generally better for anyone with a Ring Of Restraint 4. After the Origin cutscene, spam Hexa Summon Shuriken + Hexa Summon Spiked Bat again; after the bind runs out, Erda Nova.

    Alternative (bind-first) order — basically requires a Ring Of Restraint 5: Erda NovaHexa Chain Arts ThrashHexa Summon ShurikenHexa Chain Arts ThrashHexa Summon Spiked BatHexa Summon Spiked BatHexa Summon Spiked Bat spam; repeat if both CD-skip and Shuriken needs recasting (only if it's no longer touching the boss); if only Hexa Summon Spiked Bat skips, keep spamming it until Grandis skips are used up → Chain Arts Grand Arsenal after the 10s bind ends.

Have ~7s left on Chain Arts Maelstrom before you Chain Arts Grand Arsenal so it lasts through the whole cutscene.

Culvert Rotation

Culvert rotation (−4 hat / Continuous Ring swap to Ring Of Restraint): Continuous RingRing Of Restraint ring swap still seems best for Heroic/Reboot unless you have a Ring Of Restraint 6. Replace Chain Arts Maelstrom every 15s throughout the run. Edited as more testing is done — see the video reference.

WhenWhat
Right-click Last Resort to stage 1 (or just press down + Last Resort), and right-click Hexa Chain Arts Beatdown so it does not bind
Buff up; charge the Ark link with Chain Arts Pursuit
Pop Shadowdealers Elixir
40s on ElixirPop Chain Arts Void Strike
32s on ElixirPop Fatal
25s on ElixirPop your Culvert sequence (Grandis Goddess Blessing, Last Resort stage 1, Hexa Veteran Shadowdealer), then Hexa Chain Arts Crush, and right-click Last Resort to lock it once again
18s on VeteranEnter
Countdown 2Place Chain Arts Maelstrom & Apocalypse Cannon; replace Maelstrom till the boss spawns, then Chain Arts Reign Of Chains till stage 4
Stage 4Last Resort stage 2 & Terms And Conditions (Angelic Buster link)
Stage 5Hexa Chain Arts Beatdown with Sol Hecate
86sFirst Brutal Rampage
76sLast Resort & Terms And Conditions again — Might Of The Nova can be used sometime here
60sHexa Chain Arts Beatdown #2 with Sol Hecate (hold Beatdown until Hecate's Styx is off cd); use Shadowdealers Elixir as soon as it's off cd
52sTrue Arachnid Reflection & Solar Crest
49sSecond Brutal Rampage
35sChain Arts Void Strike
31sRing swap to Ring Of Restraint; use the last Brutal Rampage
22sReplace Chain Arts Maelstrom; move to the left of the boss facing right; press your full burst sequence
20sChain Arts Grand Arsenal; use Hexa Chain Arts Beatdown as soon as it comes off cd
10sErda Nova
5sHexa Chain Arts Beatdown with Sol Hecate

Aggro the boss to the corner and stand on its left side when you pop Hexa Veteran Shadowdealer — more Hexa Muscle Memory procs, thus more Veteran procs.

Bossing Tips

  • Chain Arts Reign Of Chains is a 2-second iframe on a 45s CD (reducible by CD hat) — you get the iframe on press; no need to hold the skill.
  • Refresh Chain Arts Maelstrom every 15s.
  • Optimize the time Hexa Summon Shuriken is touching the boss: if it can bounce off a wall and return to hit the boss, leave it; if not, explode it as it leaves the hitbox.
  • Apocalypse Cannon will often deal the most damage over time to a stationary boss — pop it off cooldown and reposition it as needed.

Pursuit as a Mobility and Positioning Tool

Chain Arts Pursuit cancels animations — not to chain attacks, but to kill momentum and end-lag:

  • In the air, Pursuit stops your movement — position mid flash jump, or cancel Verus Hilla's push and skill momentum (Hexa Summon Decoy Bomb / Hexa Summon Shotgun / Hexa Summon Scimitar).
  • On latch it gives ~1 second of Dark Sight; pulling yourself gives 2 seconds. Works on boss, platform, even the ground.
  • Learn ↑Pursuit — up-Pursuit doesn't hook on bosses, but beware bosses with platforms (Slime, Gloom, Black Mage, Kalos).
  • Learn to ↑Pursuit-cancel every weapon skill except Hexa Summon Brick (it cancels Brick's damage): it cancels movement on lone weapon skills (when only Hexa Summon Decoy Bomb, Hexa Summon Shotgun, or Hexa Summon Scimitar is off cd) and instantly ends a combo when you need to dodge or reposition. Otherwise keep freely combo/Thrash-cancelling.
  • Gloom example: Hexa Chain Arts ThrashHexa Summon Decoy BombChain Arts Pursuit or Hexa Chain Arts ThrashHexa Summon ShotgunChain Arts Pursuit to avoid using Hexa Summon Claw and sliding down the leg during burst.
  • If you frame-drop during Chain Arts Void Strike, build the habit of Hexa Chain Arts ThrashHexa Summon DaggersHexa Chain Arts ThrashHexa Summon Decoy BombChain Arts Pursuit in case Decoy Bomb sends you flying.
  • Pursuit resets your flash/up jump (up jump → Pursuit → pull → up jump again for longer air time), and Hexa Summon Shotgun resets Pursuit (up jump → Pursuit → up jump → Shotgun → Pursuit → pull → up jump). Niche: perpetual floating — generally worse than just stalling with Blink or a weapon skill.

General Tips

  • Prioritize Hexa Summon Spiked Bat & Hexa Summon Shuriken during Grandis Goddess Blessing for as many resets as possible. Even if only Hexa Summon Spiked Bat skips, spam it until the Grandis skips are used up — bat is too valuable even without Hexa Muscle Memory procs. Then combo as normal.
  • Learn the distances your skills move you — it matters in harder bosses.
  • Keybind Hexa Chain Arts Thrash instead of using the attack key: you can pop and recast Shuriken with Thrash bound in a single press, and while ducking, Thrash stands you up instead of crouch-attacking.
  • Also bind Shadowstep (your flash jump) for faster repositioning around the boss — positioning is everything on Cadena, mostly because of Shuriken usage.
  • The Mu Lung practice dummy is your friend. You won't get it within a week — it takes hours — but the class is worth it once you do.

Mobbing

Farming setup lives inline in Setup: the farming Inner preset, the mobbing link setup, the farm-first V-Matrix leveling note, and the Legion Artifact farming slots.

Training Maps

A great rotation-building resource for all classes: maplemaps.net. Each map below has a linked build video in the original doc (mostly Korean uploads — the keyword table below helps you search for more).

Without Sol Janus:

LevelMaps
200–205 Vanishing JourneyWeathered Land of Rage and Sorrow · Forked Road 1
210–215 Chu Chu IslandMottled Forest 2 · Slurpy Forest Depths · Torrent Zone 3
220–225 LacheleinOccupied Dance Floor 1 · Victory Plate Street 1
225–230 ArcanaThe Forest of Earth · Between Frost and Thunder 1
230–235 MorassAbandoned Area 3 · That Day in Trueffet 3
235–240 EsferaLiving Spring 6 · Radiant Temple 3
240–250 SellasThe Final Edge of Light 6 · The Final Edge of Light 2
245–255 MoonbridgeLast Horizon 6 · Mysterious Fog 3 · Mysterious Fog 5
250–255 Labyrinth of SufferingCore 6 · Core 4 · Core 1
255–260 LiminaEnd of the World 2-8 · End of the World 2-5
260+ CerniumRoyal Library Section 2 · Royal Library Section 6

With Sol Janus:

LevelMaps
260+ CerniumRocky Overlook 1 · Library 1/4 · Royal Library Section 6
260+ Burning CerniumEastern City Ramparts 1 · Library 1, 2, 4, 5
265+ Hotel ArcusOutlaw Infested Waste 2/4 · Train with No Destination 3/4
270+ OdiumRoad to the Castle's Gate 4 · Captured Alley 3 · Laboratory Behind Locked Door 2 (lazy) · Laboratory Behind Locked Door 4 · Sunny Laboratory 3
275+ Shangri-LaHarsh Winter 2 (1-shot dusk) · Blooming Spring 2 · Drowsy Autumn 5 · Harsh Winter 4
280+ ArteriaCombat Zone Outskirts 2 · Western Outskirts · Bottom Deck Passage 5 · Bottom Deck Passage 6
285+ CarcionGiant Coral Colony 3 · Calm Beach 3 · Among Tainted Trees 1/3 · Breathtaking Cave 4 · Sunken Ruin 4
290+ TallahartFate-Fields of Providence 2 (stand left, rotate Hexa Summon Daggers one wave, Hexa Summon Spiked Bat the next) · Fate-Fields of Providence 3 · Night Road 1 · Night Road 3

Korean search keywords (for finding build videos):

KoreanEnglishKoreanEnglish
카데나Cadena문브릿지Moonbridge
카르시온Carcion셀라스Sellas
아르테리아Arteria에스페라Esfera
도원경Shangri-La모라스Morass
오디움Odium아르카나Arcana
호텔 아르크스Hotel Arcus레헬른Lachelein
불타는Burning (Cernium)츄츄 아일랜드Chu Chu Island
세르니움Cernium소멸의 여로Vanishing Journey
리멘Limina야누스(Sol) Janus
고통의 미궁 / 미궁Labyrinth얌얌Yum Yum